Search results for "Fast motion"

showing 6 items of 6 documents

Pleasant music as a countermeasure against visually induced motion sickness.

2013

Visually induced motion sickness (VIMS) is a well-known side-effect in virtual environments or simulators. However, effective behavioral countermeasures against VIMS are still sparse. In this study, we tested whether music can reduce the severity of VIMS. Ninety-three volunteers were immersed in an approximately 14-minute-long video taken during a bicycle ride. Participants were randomly assigned to one of four experimental groups, either including relaxing music, neutral music, stressful music, or no music. Sickness scores were collected using the Fast Motion Sickness Scale and the Simulator Sickness Questionnaire. Results showed an overall trend for relaxing music to reduce the severity o…

AdultMaleEngineeringmedicine.medical_specialtyRelaxationMotion SicknessPoison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and ErgonomicsAudiologybehavioral disciplines and activitiesYoung AdultSex FactorsSurveys and QuestionnairesInjury preventionmedicineHumansSafety Risk Reliability and QualityEngineering (miscellaneous)Music Therapybusiness.industryAdvertisingbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseScale (music)humanitiesCountermeasureMotion sicknessGender effectSimulator sicknessFemaleFast motionbusinesshuman activitiesMusicApplied ergonomics
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Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion

2011

A well-known phenomenon in aviation and in virtual environments such as simulators or computer games is motion sickness (MS). The amount of sensory conflict is thought to be responsible for the severity of MS, which should increase with the complexity of the simulated motion. The focus of the present study is on the direction and complexity of simulated body rotations in the genesis and severity of visually induced MS. The methods utilized for this study are as follows: Three simulated rollercoaster rides including translational movement in the fore-aft axis and additional rotational motion either in pitch only, along the pitch and roll axes, or in pitch, roll, and yaw were generated. The a…

AdultMaleProjection screenVisual perceptionRotationMotion SicknessMovementSeverity of Illness IndexFlight dynamicsmedicineHumansComputer visionVerbal Rating ScaleSimulationMathematicsAnalysis of Variancebusiness.industryPublic Health Environmental and Occupational HealthRotation around a fixed axisVideotape Recordingmedicine.diseaseMotion sicknessVisual PerceptionSimulator sicknessFemaleArtificial intelligenceFast motionbusinessAviation, Space, and Environmental Medicine
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The orientational glass studied by nuclear magnetic resonance

1997

Single crystals of the orientational glass have been studied using iodine NMR for temperatures 1.8 K < T < 300 K. Two-dimensional spectroscopy has shown that the quadrupole-perturbed central transitions are predominantly inhomogeneously broadened. The orientational glass transition is already accompanied by a considerable increase of that broadening in the regime of fast motion. Evidence for a random-field smearing of the random-bond-induced freezing process is obtained. Measurements of the spin - lattice relaxation time reveal the existence of a broad distribution of orientational correlation times at low temperatures.

Nuclear magnetic resonanceCondensed matter physicsChemistryLattice (order)General Materials ScienceFast motionCondensed Matter PhysicsSpectroscopyOrientational glassJournal of Physics: Condensed Matter
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Visually induced motion sickness and presence in videogames: The role of sound

2012

Visually induced motion sickness (VIMS) is a well-known phenomenon in virtual environments, simulators, and videogames. We conducted an experiment to analyze the role of sound on the severity of VIMS and the feeling of presence in videogames. Thirty-two subjects first watched a pre-recorded sequence of the game “Mirrors Edge” and then played the game actively. Game-play sound was activated for half of the participants. VIMS was measured via the Simulator Sickness Questionnaire and the Fast Motion Sickness Scale, presence was captured using the Presence Questionnaire. Results showed severe VIMS in all participants during the passive video session, whereas active-play revealed only moderate …

geographyCommunicationmedicine.medical_specialtygeography.geographical_feature_categorybusiness.industrybiochemical phenomena metabolism and nutritionAudiologybacterial infections and mycosesmedicine.diseaseMedical TerminologyMotion sicknesspolycyclic compoundsmedicineSimulator sicknessNegative correlationFast motionbusinessSound (geography)Medical Assisting and TranscriptionProceedings of the Human Factors and Ergonomics Society Annual Meeting
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Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not

2012

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of immersion and vection. In Experiment 1, 79 participants watched either a 15-min-long video clip taken during a real roller coaster ride, or a precise simulation of the same ride. Additionally, half of the participants watched the movie in 2D, and the other half in 3D. MS was measured using the Simulator Sickness Questionnaire (SSQ) and the Fast Motion Sickness Scale (FMS). Results showed a significant interaction for both variables, indicatin…

medicine.medical_specialtybusiness.industryComputer scienceVisual DiscomfortStereoscopyAudiologymedicine.diseaselaw.inventionHuman-Computer InteractionStereopsisMotion sicknessControl and Systems EngineeringlawSimulator sicknessImmersion (virtual reality)medicineComputer visionComputer Vision and Pattern RecognitionArtificial intelligenceRoller coasterFast motionbusinessSoftwarePresence: Teleoperators and Virtual Environments
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Predictors of visually induced motion sickness in women

2019

Abstract Background Visually induced motion sickness (VIMS) is commonly experienced when visual motion information is in conflict with motion information provided by the vestibular system and/or tactile and kinesthetic senses. According to some studies, women experience higher levels of VIMS than men, whereas other studies do not find this to be the case. Hypothesis This study investigated whether gender differences can be attributed to changes in VIMS-susceptibility due to the menstrual cycle and perceived menstrual pain. We hypothesized that higher perceived menstrual pain correlates positively with VIMS susceptibility. Methods We measured the influence of estimated concentrations of four…

medicine.medical_specialtymedia_common.quotation_subjectAudiologyStimulus (physiology)050105 experimental psychologyCorrelation03 medical and health sciences0302 clinical medicineMountainous terrainpolycyclic compoundsmedicine0501 psychology and cognitive sciencesElectrical and Electronic EngineeringMenstrual cyclemedia_commonVestibular systembusiness.industry05 social sciencesbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseHuman-Computer InteractionMotion sicknessHardware and ArchitecturePostural stabilityFast motionbusiness030217 neurology & neurosurgeryDisplays
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